Removing penalties on playing multiple characters vs. maxing a single character
I posted this on the GW2 thread, but after some thought I see no reason why it couldn't be implemented into the original.
I mostly play PvE. A problem I see with PvE is that a majority of the rewards and benefits earned in PvE are in the form of titles. Now, two players can go through the game, do the exact same missions and quests, spend the exact same amount of time farming or doing challenge missions or whatever, but the player who spends all of his time on one character will have a good number of titles and rewards to show for it. The player who spreads his time across multiple characters has next to nothing to show for it, title-wise, despite doing the exact same thing. In my eyes, a player should not be penalized in this way for playing multiple characters.
What I propose is to have all of your characters on an account part of a party. With the introduction of heroes and the Nightfall theme of "a hero to lead them", the idea of a party of heroes traveling together, even though they are not all active at the same time, has been introduced. This idea should be expanded to include our own player characters. When I brought my warrior to Nightfall, instead of making a brand spanking new Dervish starting from square one, I could of been recruiting a new Dervish into my warrior's party. The Dervish would of still had to go through the tutorial section and what not, but after that, the Dervish would be part of the team, and have access to the same areas and same maps and same achievements my warrior had, because they were things earned by the party. You could even expand this to have player character's usable as heroes, if desired.
This would remove the penalty on playing multiple characters through different parts of the game, allowing them to access the same titles and achievements as people who focus only on a single character. With the advent of Hard Mode and vanquisher titles and other stuff, there is already enough of a replayability factor to cause most players to go back through early areas again with their new characters, if that is a concern with characters created late in the game. I really can't see any downside to this idea, and would really create a sense of unity between the different characters of a player.
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Hmm, sort of like a 2 for 1 deal lol, i couldn't see possible drawbacks lol.
I personally wouldn't mind using my characters as my own heroes, although the mechanics of PvE skills might be tricky. Unless ranks had the same status as attributes , or something ?
*shrug* I play all 8 of my characters. So what if they can't all get (max) titles? They'll all get as much title as they need** just through regular play anyways.
** (Oooh, so difficult to get to r5 in EotN titles so you can get the armor you want and the skills you like become quite useful. And, if I feel the need for higher, I'll just play through the quests again... If you don't have Sunspear 8 by the time a character's done with Vabbi, well, you obviously were going out of your way to avoid gaining points. And t'Hell with Luxon/Kurzick ranks since I don't like any of the skills, 'cept maybe for the Ritualist one (which doesn't need any ranks to be useful).)
one thing i could see is the possibility of no endgame rewards, or 1 per account with account wide travel, if i understand what your saying any character can go where ever another character on your account has? therefore a person can acquire as many endgame items as the number of characters they have. Depending on how you look at it i could say there are some potential drawbacks.
one thing i could see is the possibility of no endgame rewards, or 1 per account with account wide travel, if i understand what your saying any character can go where ever another character on your account has? therefore a person can acquire as many endgame items as the number of characters they have. Depending on how you look at it i could say there are some potential drawbacks.
Well, at this point I am mostly focused on getting the rewards that will transfer to Guild Wars 2. End game rewards are nice, and the little areas where you meet up with all the NPC's are super cool, but I'm sure they could come up with a solution for this. Overall it's something I consider minor with regards to the original idea.
As another aside, one of the main reasons I made this post was to bring up the often mentioned idea of a single Hall of Monuments per account. It seems to be a common theme, at least among people concerned with transferring accomplishments to GW2, is to drop all other characters and focus on maxing out a single character so that they have at least that single, badass HoM. Rather than force players to choose between their stack of characters to whom they might be attached, and a maxed out HoM, this idea seeks to let players have both.
Also, with regards to the poster who mentioned how hard it was to get r5 in a rep title track - if all you are concerned with is bare minimums, and not maxing out everything you can, as many players are, then this thread isn't really aimed at you.
Titles don't really count for much, and they won't give a huge benifit in GW2 (or we'd have a lot of angry new customers) so I really don't see what the problem is. I have 11 characters that I alternate through. I've been playing for over 3 years, and they all have had their fair share of playing time (all but 3 having been through every campaign and eotn). After playing them all through each of the campaigns I have plenty of time left to get titles if I actually want them.
It's not multiple characters that anet is "punishing" as you state, the only people who would feel that way are people who are relatively new and haven't had time to play their characters through all the campaigns. Titles were put in for the veteran players to keep them interested after three years+ of gameplay. If you want a title, stick to one character, then play another after it's done. Or don't get titles. Your choice.
But i'm agreed for the single HoM per account. Always have been.
Let me get this straight, as you never point blank stated what you want. Your asking for all the characters to be available as heroes? at their current level, weapons, armor, and only available after the tutorial (or once in post-searing for Prophecies)
Only thing I say as an addition. They are only available in towns that those characters have unlocked, that way you won't get a lvl 2 ritualist fighting Abaddon as a hero. Also, their secondary must be limited to what they have unlocked, same with skills. In other words, its like playing those characters but AI controls them instead, and you control a different character. Sounds fun (although it will be abused with running prophecies characters for yourself). The titles arn't that big of a deal for me, but I do want to get a good amount filled in my main characters HoM (for 4 mains, so kinda annoying) and its a pain to do the same mission over... and over.... and over again. Besides always wanted this. /signed.
Quote:
Originally Posted by ogre_jd
*shrug* I play all 8 of my characters. So what if they can't all get (max) titles? They'll all get as much title as they need** just through regular play anyways.
** (Oooh, so difficult to get to r5 in EotN titles so you can get the armor you want and the skills you like become quite useful. And, if I feel the need for higher, I'll just play through the quests again... If you don't have Sunspear 8 by the time a character's done with Vabbi, well, you obviously were going out of your way to avoid gaining points. And t'Hell with Luxon/Kurzick ranks since I don't like any of the skills, 'cept maybe for the Ritualist one (which doesn't need any ranks to be useful).)
This idea would be for those who want to reach a good rank in KoaBD on multiple characters, or fill the HoM for multiple characters. With this, you can get one of the 5 monument stands filled a lot easier, and get an to KoaBD rank 5 easier. For someone like you who doesn't care about actually maxing the titles, its rather useless (except your heroes would have better names and looks ).
But here's a question, would your characters as heroes get access to PvE-only skills? if so, thats kinda overpowering, if not, GREAT!
Other then the location and running exploit, and the PvE-only skills, I don't see how this is overpowering, overall, these new heroes would be weaker then the current heroes, as they don't get access to all unlocked skills. Again, /signed.
As for the HoM being account, I say no. But I do say that the minipet portion should be account based, and the Weapons should be dedicated/be account based. Either one for the weapons would be fine, don't want 40+ heroes having weapons they will never use that cost me a pretty penny .
@ below: It can be implemented, it just needs a good bit of coding. I don't see it happening before GW2, but it is still possible, I do think this will be a good idea for GW2 as well. But whatever happens, happens.
Last edited by Konig Des Todes; Jun 18, 2008 at 04:24 AM // 04:24..
But seriously, how the HELL would this be implemented? Think about it logistically? With GW2 on the horizon the amount of work this would take will simply not be put into it....
Let me get this straight, as you never point blank stated what you want. Your asking for all the characters to be available as heroes? at their current level, weapons, armor, and only available after the tutorial (or once in post-searing for Prophecies)
having your characters available as heroes was mentioned in a single sentence towards the end of the post, and not the point of my post. the point is to have all characters have access to anything any of your other characters have access to, and to have them interchangeable inside outposts.
also, i've been playing since the beginning of the game as well, and is certainly not geared towards new players.
as far as implementation, thats not really for me to decide, as i have no idea how guild wars handles character specific information. one possibility would be for a player to choose a 'lead' character, and link his other characters to that one, granting the other characters access to anything the 'lead' character has.
Just merge titles. Not hard. Just change the options of a title from ,,title=one character'' to ,,title = account wide''. And make outposts visited by one character accessible to all characters.
/signed 1000 times. Got 7 chars... Thanks to EotN's "content", only my Mesmer and Assassin have ,,somewhat'' high titles. High = mesmer has only r7 most of the grind-titles except for vanguard (r3) and lightbringer (r1), and Assassin = r7 sunspear, r2 other titles except for lightbringer (r0) ;d. Other characters either have one or two r1-r2's or nothing.
Oh, and there was to choose which character should SS/LB farm... And since I loved (yeah, loved, since now thanks to title grinding they both are almost useless) my Ranger and Elementalist equally, both have r8 sunspear and... r4 lightbringer.
If I had 1 character, I would probably have at least r2 koabd:
Protector of tyria on ranger, almost prot of cantha on ranger AND ritualist, almost protector of elona on Elementalist, eotn titles would be 3x r10, 2x maxes in SS/LB and probably, If I didn't have to waste money and time on other characters, all elite skills maxed and all cartographers completed. That's be 16 titles, not counting crap like wisdom, drunkard and so on. r3 lost, thank you very much penalties for playing multiple chars.
The purpose of keeping everything character-based rather than account-based is supposedly to give PvE more replay value. To me, it just makes it less fun and more grinding.
Able to use your characters as heroes is an awesome idea. If both my necro and ele has reached Kodash bazaar, then I should be able to add my ele into my necros group or my necro into my eles group.
If this is implemented, I wouldn't even need heroes.
and...
Give the best armor I can afford to all my characters without having to worry about heroes being a money sink.
and...
As each of my characters progress from start to different towns, each one will collect bounties (SS/LB/EoTN) which will be cumulatively added for my overall party, as the OP suggested.
Last edited by mage767; Jun 18, 2008 at 09:35 AM // 09:35..
I have to work on my ele because of her titles while i love playing on my Sin atm... but i will know that my sin will never have thesame titles unless i spend another 500 hours with her... and i cant afford that...